godot/modules/gdscript/tests/scripts/utils.notest.gd

211 lines
7.9 KiB
GDScript

static func get_type(property: Dictionary, is_return: bool = false) -> String:
match property.type:
TYPE_NIL:
if property.usage & PROPERTY_USAGE_NIL_IS_VARIANT:
return "Variant"
return "void" if is_return else "null"
TYPE_INT:
if property.usage & PROPERTY_USAGE_CLASS_IS_ENUM:
if property.class_name == &"":
return "<unknown enum>"
return property.class_name
TYPE_ARRAY:
if property.hint == PROPERTY_HINT_ARRAY_TYPE:
if str(property.hint_string).is_empty():
return "Array[<unknown type>]"
return "Array[%s]" % property.hint_string
TYPE_OBJECT:
if not str(property.class_name).is_empty():
return property.class_name
return type_string(property.type)
static func get_property_signature(property: Dictionary, base: Object = null, is_static: bool = false) -> String:
if property.usage & PROPERTY_USAGE_CATEGORY:
return '@export_category("%s")' % str(property.name).c_escape()
if property.usage & PROPERTY_USAGE_GROUP:
return '@export_group("%s")' % str(property.name).c_escape()
if property.usage & PROPERTY_USAGE_SUBGROUP:
return '@export_subgroup("%s")' % str(property.name).c_escape()
var result: String = ""
if not (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
printerr("Missing `PROPERTY_USAGE_SCRIPT_VARIABLE` flag.")
if is_static:
result += "static "
result += "var " + property.name + ": " + get_type(property)
if is_instance_valid(base):
result += " = " + var_to_str(base.get(property.name))
return result
static func print_property_extended_info(property: Dictionary, base: Object = null, is_static: bool = false) -> void:
print(get_property_signature(property, base, is_static))
print(' hint=%s hint_string="%s" usage=%s' % [
get_property_hint_name(property.hint).trim_prefix("PROPERTY_HINT_"),
str(property.hint_string).c_escape(),
get_property_usage_string(property.usage).replace("PROPERTY_USAGE_", ""),
])
static func get_method_signature(method: Dictionary, is_signal: bool = false) -> String:
var result: String = ""
if method.flags & METHOD_FLAG_STATIC:
result += "static "
result += ("signal " if is_signal else "func ") + method.name + "("
var args: Array[Dictionary] = method.args
var default_args: Array = method.default_args
var mandatory_argc: int = args.size() - default_args.size()
for i in args.size():
if i > 0:
result += ", "
var arg: Dictionary = args[i]
result += arg.name + ": " + get_type(arg)
if i >= mandatory_argc:
result += " = " + var_to_str(default_args[i - mandatory_argc])
result += ")"
if is_signal:
if get_type(method.return, true) != "void":
printerr("Signal return type must be `void`.")
else:
result += " -> " + get_type(method.return, true)
return result
static func get_property_hint_name(hint: PropertyHint) -> String:
match hint:
PROPERTY_HINT_NONE:
return "PROPERTY_HINT_NONE"
PROPERTY_HINT_RANGE:
return "PROPERTY_HINT_RANGE"
PROPERTY_HINT_ENUM:
return "PROPERTY_HINT_ENUM"
PROPERTY_HINT_ENUM_SUGGESTION:
return "PROPERTY_HINT_ENUM_SUGGESTION"
PROPERTY_HINT_EXP_EASING:
return "PROPERTY_HINT_EXP_EASING"
PROPERTY_HINT_LINK:
return "PROPERTY_HINT_LINK"
PROPERTY_HINT_FLAGS:
return "PROPERTY_HINT_FLAGS"
PROPERTY_HINT_LAYERS_2D_RENDER:
return "PROPERTY_HINT_LAYERS_2D_RENDER"
PROPERTY_HINT_LAYERS_2D_PHYSICS:
return "PROPERTY_HINT_LAYERS_2D_PHYSICS"
PROPERTY_HINT_LAYERS_2D_NAVIGATION:
return "PROPERTY_HINT_LAYERS_2D_NAVIGATION"
PROPERTY_HINT_LAYERS_3D_RENDER:
return "PROPERTY_HINT_LAYERS_3D_RENDER"
PROPERTY_HINT_LAYERS_3D_PHYSICS:
return "PROPERTY_HINT_LAYERS_3D_PHYSICS"
PROPERTY_HINT_LAYERS_3D_NAVIGATION:
return "PROPERTY_HINT_LAYERS_3D_NAVIGATION"
PROPERTY_HINT_LAYERS_AVOIDANCE:
return "PROPERTY_HINT_LAYERS_AVOIDANCE"
PROPERTY_HINT_FILE:
return "PROPERTY_HINT_FILE"
PROPERTY_HINT_DIR:
return "PROPERTY_HINT_DIR"
PROPERTY_HINT_GLOBAL_FILE:
return "PROPERTY_HINT_GLOBAL_FILE"
PROPERTY_HINT_GLOBAL_DIR:
return "PROPERTY_HINT_GLOBAL_DIR"
PROPERTY_HINT_RESOURCE_TYPE:
return "PROPERTY_HINT_RESOURCE_TYPE"
PROPERTY_HINT_MULTILINE_TEXT:
return "PROPERTY_HINT_MULTILINE_TEXT"
PROPERTY_HINT_EXPRESSION:
return "PROPERTY_HINT_EXPRESSION"
PROPERTY_HINT_PLACEHOLDER_TEXT:
return "PROPERTY_HINT_PLACEHOLDER_TEXT"
PROPERTY_HINT_COLOR_NO_ALPHA:
return "PROPERTY_HINT_COLOR_NO_ALPHA"
PROPERTY_HINT_OBJECT_ID:
return "PROPERTY_HINT_OBJECT_ID"
PROPERTY_HINT_TYPE_STRING:
return "PROPERTY_HINT_TYPE_STRING"
PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE:
return "PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE"
PROPERTY_HINT_OBJECT_TOO_BIG:
return "PROPERTY_HINT_OBJECT_TOO_BIG"
PROPERTY_HINT_NODE_PATH_VALID_TYPES:
return "PROPERTY_HINT_NODE_PATH_VALID_TYPES"
PROPERTY_HINT_SAVE_FILE:
return "PROPERTY_HINT_SAVE_FILE"
PROPERTY_HINT_GLOBAL_SAVE_FILE:
return "PROPERTY_HINT_GLOBAL_SAVE_FILE"
PROPERTY_HINT_INT_IS_OBJECTID:
return "PROPERTY_HINT_INT_IS_OBJECTID"
PROPERTY_HINT_INT_IS_POINTER:
return "PROPERTY_HINT_INT_IS_POINTER"
PROPERTY_HINT_ARRAY_TYPE:
return "PROPERTY_HINT_ARRAY_TYPE"
PROPERTY_HINT_LOCALE_ID:
return "PROPERTY_HINT_LOCALE_ID"
PROPERTY_HINT_LOCALIZABLE_STRING:
return "PROPERTY_HINT_LOCALIZABLE_STRING"
PROPERTY_HINT_NODE_TYPE:
return "PROPERTY_HINT_NODE_TYPE"
PROPERTY_HINT_HIDE_QUATERNION_EDIT:
return "PROPERTY_HINT_HIDE_QUATERNION_EDIT"
PROPERTY_HINT_PASSWORD:
return "PROPERTY_HINT_PASSWORD"
push_error("Argument `hint` is invalid. Use `PROPERTY_HINT_*` constants.")
return "<invalid hint>"
static func get_property_usage_string(usage: int) -> String:
if usage == PROPERTY_USAGE_NONE:
return "PROPERTY_USAGE_NONE"
const FLAGS: Array[Array] = [
[PROPERTY_USAGE_STORAGE, "PROPERTY_USAGE_STORAGE"],
[PROPERTY_USAGE_EDITOR, "PROPERTY_USAGE_EDITOR"],
[PROPERTY_USAGE_INTERNAL, "PROPERTY_USAGE_INTERNAL"],
[PROPERTY_USAGE_CHECKABLE, "PROPERTY_USAGE_CHECKABLE"],
[PROPERTY_USAGE_CHECKED, "PROPERTY_USAGE_CHECKED"],
[PROPERTY_USAGE_GROUP, "PROPERTY_USAGE_GROUP"],
[PROPERTY_USAGE_CATEGORY, "PROPERTY_USAGE_CATEGORY"],
[PROPERTY_USAGE_SUBGROUP, "PROPERTY_USAGE_SUBGROUP"],
[PROPERTY_USAGE_CLASS_IS_BITFIELD, "PROPERTY_USAGE_CLASS_IS_BITFIELD"],
[PROPERTY_USAGE_NO_INSTANCE_STATE, "PROPERTY_USAGE_NO_INSTANCE_STATE"],
[PROPERTY_USAGE_RESTART_IF_CHANGED, "PROPERTY_USAGE_RESTART_IF_CHANGED"],
[PROPERTY_USAGE_SCRIPT_VARIABLE, "PROPERTY_USAGE_SCRIPT_VARIABLE"],
[PROPERTY_USAGE_STORE_IF_NULL, "PROPERTY_USAGE_STORE_IF_NULL"],
[PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED"],
[PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE, "PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE"],
[PROPERTY_USAGE_CLASS_IS_ENUM, "PROPERTY_USAGE_CLASS_IS_ENUM"],
[PROPERTY_USAGE_NIL_IS_VARIANT, "PROPERTY_USAGE_NIL_IS_VARIANT"],
[PROPERTY_USAGE_ARRAY, "PROPERTY_USAGE_ARRAY"],
[PROPERTY_USAGE_ALWAYS_DUPLICATE, "PROPERTY_USAGE_ALWAYS_DUPLICATE"],
[PROPERTY_USAGE_NEVER_DUPLICATE, "PROPERTY_USAGE_NEVER_DUPLICATE"],
[PROPERTY_USAGE_HIGH_END_GFX, "PROPERTY_USAGE_HIGH_END_GFX"],
[PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT, "PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT"],
[PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT, "PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT"],
[PROPERTY_USAGE_KEYING_INCREMENTS, "PROPERTY_USAGE_KEYING_INCREMENTS"],
[PROPERTY_USAGE_DEFERRED_SET_RESOURCE, "PROPERTY_USAGE_DEFERRED_SET_RESOURCE"],
[PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT, "PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT"],
[PROPERTY_USAGE_EDITOR_BASIC_SETTING, "PROPERTY_USAGE_EDITOR_BASIC_SETTING"],
[PROPERTY_USAGE_READ_ONLY, "PROPERTY_USAGE_READ_ONLY"],
[PROPERTY_USAGE_SECRET, "PROPERTY_USAGE_SECRET"],
]
var result: String = ""
if (usage & PROPERTY_USAGE_DEFAULT) == PROPERTY_USAGE_DEFAULT:
result += "PROPERTY_USAGE_DEFAULT|"
usage &= ~PROPERTY_USAGE_DEFAULT
for flag in FLAGS:
if usage & flag[0]:
result += flag[1] + "|"
usage &= ~flag[0]
if usage != PROPERTY_USAGE_NONE:
push_error("Argument `usage` is invalid. Use `PROPERTY_USAGE_*` constants.")
return "<invalid usage flags>"
return result.left(-1)