8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
429 lines
11 KiB
C++
429 lines
11 KiB
C++
#ifndef GENERIC_6DOF_JOINT_SW_H
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#define GENERIC_6DOF_JOINT_SW_H
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#include "servers/physics/joints_sw.h"
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#include "servers/physics/joints/jacobian_entry_sw.h"
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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2007-09-09
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Generic6DOFJointSW Refactored by Francisco Le?n
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email: projectileman@yahoo.com
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http://gimpact.sf.net
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*/
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//! Rotation Limit structure for generic joints
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class G6DOFRotationalLimitMotorSW {
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public:
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//! limit_parameters
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//!@{
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real_t m_loLimit;//!< joint limit
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real_t m_hiLimit;//!< joint limit
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real_t m_targetVelocity;//!< target motor velocity
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real_t m_maxMotorForce;//!< max force on motor
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real_t m_maxLimitForce;//!< max force on limit
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real_t m_damping;//!< Damping.
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real_t m_limitSoftness;//! Relaxation factor
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real_t m_ERP;//!< Error tolerance factor when joint is at limit
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real_t m_bounce;//!< restitution factor
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bool m_enableMotor;
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bool m_enableLimit;
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//!@}
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//! temp_variables
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//!@{
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real_t m_currentLimitError;//! How much is violated this limit
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int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
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real_t m_accumulatedImpulse;
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//!@}
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G6DOFRotationalLimitMotorSW()
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{
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m_accumulatedImpulse = 0.f;
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m_targetVelocity = 0;
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m_maxMotorForce = 0.1f;
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m_maxLimitForce = 300.0f;
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m_loLimit = -1e30;
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m_hiLimit = 1e30;
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m_ERP = 0.5f;
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m_bounce = 0.0f;
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m_damping = 1.0f;
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m_limitSoftness = 0.5f;
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m_currentLimit = 0;
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m_currentLimitError = 0;
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m_enableMotor = false;
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m_enableLimit=false;
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}
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G6DOFRotationalLimitMotorSW(const G6DOFRotationalLimitMotorSW & limot)
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{
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m_targetVelocity = limot.m_targetVelocity;
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m_maxMotorForce = limot.m_maxMotorForce;
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m_limitSoftness = limot.m_limitSoftness;
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m_loLimit = limot.m_loLimit;
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m_hiLimit = limot.m_hiLimit;
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m_ERP = limot.m_ERP;
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m_bounce = limot.m_bounce;
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m_currentLimit = limot.m_currentLimit;
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m_currentLimitError = limot.m_currentLimitError;
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m_enableMotor = limot.m_enableMotor;
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}
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//! Is limited
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bool isLimited()
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{
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if(m_loLimit>=m_hiLimit) return false;
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return true;
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}
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//! Need apply correction
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bool needApplyTorques()
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{
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if(m_currentLimit == 0 && m_enableMotor == false) return false;
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return true;
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}
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//! calculates error
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/*!
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calculates m_currentLimit and m_currentLimitError.
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*/
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int testLimitValue(real_t test_value);
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//! apply the correction impulses for two bodies
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real_t solveAngularLimits(real_t timeStep,Vector3& axis, real_t jacDiagABInv,BodySW * body0, BodySW * body1);
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};
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class G6DOFTranslationalLimitMotorSW
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{
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public:
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Vector3 m_lowerLimit;//!< the constraint lower limits
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Vector3 m_upperLimit;//!< the constraint upper limits
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Vector3 m_accumulatedImpulse;
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//! Linear_Limit_parameters
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//!@{
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Vector3 m_limitSoftness;//!< Softness for linear limit
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Vector3 m_damping;//!< Damping for linear limit
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Vector3 m_restitution;//! Bounce parameter for linear limit
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//!@}
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bool enable_limit[3];
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G6DOFTranslationalLimitMotorSW()
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{
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m_lowerLimit=Vector3(0.f,0.f,0.f);
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m_upperLimit=Vector3(0.f,0.f,0.f);
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m_accumulatedImpulse=Vector3(0.f,0.f,0.f);
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m_limitSoftness = Vector3(1,1,1)*0.7f;
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m_damping = Vector3(1,1,1)*real_t(1.0f);
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m_restitution = Vector3(1,1,1)*real_t(0.5f);
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enable_limit[0]=true;
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enable_limit[1]=true;
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enable_limit[2]=true;
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}
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G6DOFTranslationalLimitMotorSW(const G6DOFTranslationalLimitMotorSW & other )
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{
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m_lowerLimit = other.m_lowerLimit;
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m_upperLimit = other.m_upperLimit;
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m_accumulatedImpulse = other.m_accumulatedImpulse;
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m_limitSoftness = other.m_limitSoftness ;
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m_damping = other.m_damping;
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m_restitution = other.m_restitution;
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}
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//! Test limit
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/*!
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- free means upper < lower,
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- locked means upper == lower
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- limited means upper > lower
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- limitIndex: first 3 are linear, next 3 are angular
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*/
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inline bool isLimited(int limitIndex)
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{
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return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
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}
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real_t solveLinearAxis(
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real_t timeStep,
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real_t jacDiagABInv,
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BodySW* body1,const Vector3 &pointInA,
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BodySW* body2,const Vector3 &pointInB,
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int limit_index,
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const Vector3 & axis_normal_on_a,
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const Vector3 & anchorPos);
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};
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class Generic6DOFJointSW : public JointSW
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{
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protected:
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union {
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struct {
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BodySW *A;
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BodySW *B;
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};
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BodySW *_arr[2];
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};
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//! relative_frames
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//!@{
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Transform m_frameInA;//!< the constraint space w.r.t body A
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Transform m_frameInB;//!< the constraint space w.r.t body B
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//!@}
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//! Jacobians
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//!@{
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JacobianEntrySW m_jacLinear[3];//!< 3 orthogonal linear constraints
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JacobianEntrySW m_jacAng[3];//!< 3 orthogonal angular constraints
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//!@}
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//! Linear_Limit_parameters
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//!@{
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G6DOFTranslationalLimitMotorSW m_linearLimits;
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//!@}
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//! hinge_parameters
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//!@{
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G6DOFRotationalLimitMotorSW m_angularLimits[3];
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//!@}
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protected:
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//! temporal variables
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//!@{
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real_t m_timeStep;
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Transform m_calculatedTransformA;
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Transform m_calculatedTransformB;
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Vector3 m_calculatedAxisAngleDiff;
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Vector3 m_calculatedAxis[3];
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Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
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bool m_useLinearReferenceFrameA;
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//!@}
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Generic6DOFJointSW& operator=(Generic6DOFJointSW& other)
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{
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ERR_PRINT("pito");
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(void) other;
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return *this;
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}
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void buildLinearJacobian(
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JacobianEntrySW & jacLinear,const Vector3 & normalWorld,
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const Vector3 & pivotAInW,const Vector3 & pivotBInW);
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void buildAngularJacobian(JacobianEntrySW & jacAngular,const Vector3 & jointAxisW);
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//! calcs the euler angles between the two bodies.
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void calculateAngleInfo();
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public:
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Generic6DOFJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB ,bool useLinearReferenceFrameA);
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virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
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virtual bool setup(float p_step);
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virtual void solve(float p_step);
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//! Calcs global transform of the offsets
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/*!
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Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
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\sa Generic6DOFJointSW.getCalculatedTransformA , Generic6DOFJointSW.getCalculatedTransformB, Generic6DOFJointSW.calculateAngleInfo
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*/
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void calculateTransforms();
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//! Gets the global transform of the offset for body A
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/*!
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\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
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*/
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const Transform & getCalculatedTransformA() const
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{
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return m_calculatedTransformA;
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}
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//! Gets the global transform of the offset for body B
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/*!
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\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
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*/
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const Transform & getCalculatedTransformB() const
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{
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return m_calculatedTransformB;
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}
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const Transform & getFrameOffsetA() const
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{
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return m_frameInA;
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}
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const Transform & getFrameOffsetB() const
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{
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return m_frameInB;
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}
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Transform & getFrameOffsetA()
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{
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return m_frameInA;
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}
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Transform & getFrameOffsetB()
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{
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return m_frameInB;
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}
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//! performs Jacobian calculation, and also calculates angle differences and axis
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void updateRHS(real_t timeStep);
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//! Get the rotation axis in global coordinates
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/*!
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\pre Generic6DOFJointSW.buildJacobian must be called previously.
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*/
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Vector3 getAxis(int axis_index) const;
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//! Get the relative Euler angle
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/*!
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\pre Generic6DOFJointSW.buildJacobian must be called previously.
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*/
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real_t getAngle(int axis_index) const;
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//! Test angular limit.
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/*!
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Calculates angular correction and returns true if limit needs to be corrected.
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\pre Generic6DOFJointSW.buildJacobian must be called previously.
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*/
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bool testAngularLimitMotor(int axis_index);
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void setLinearLowerLimit(const Vector3& linearLower)
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{
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m_linearLimits.m_lowerLimit = linearLower;
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}
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void setLinearUpperLimit(const Vector3& linearUpper)
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{
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m_linearLimits.m_upperLimit = linearUpper;
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}
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void setAngularLowerLimit(const Vector3& angularLower)
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{
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m_angularLimits[0].m_loLimit = angularLower.x;
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m_angularLimits[1].m_loLimit = angularLower.y;
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m_angularLimits[2].m_loLimit = angularLower.z;
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}
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void setAngularUpperLimit(const Vector3& angularUpper)
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{
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m_angularLimits[0].m_hiLimit = angularUpper.x;
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m_angularLimits[1].m_hiLimit = angularUpper.y;
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m_angularLimits[2].m_hiLimit = angularUpper.z;
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}
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//! Retrieves the angular limit informacion
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G6DOFRotationalLimitMotorSW * getRotationalLimitMotor(int index)
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{
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return &m_angularLimits[index];
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}
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//! Retrieves the limit informacion
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G6DOFTranslationalLimitMotorSW * getTranslationalLimitMotor()
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{
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return &m_linearLimits;
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}
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//first 3 are linear, next 3 are angular
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void setLimit(int axis, real_t lo, real_t hi)
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{
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if(axis<3)
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{
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m_linearLimits.m_lowerLimit[axis] = lo;
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m_linearLimits.m_upperLimit[axis] = hi;
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}
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else
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{
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m_angularLimits[axis-3].m_loLimit = lo;
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m_angularLimits[axis-3].m_hiLimit = hi;
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}
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}
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//! Test limit
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/*!
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- free means upper < lower,
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- locked means upper == lower
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- limited means upper > lower
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- limitIndex: first 3 are linear, next 3 are angular
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*/
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bool isLimited(int limitIndex)
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{
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if(limitIndex<3)
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{
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return m_linearLimits.isLimited(limitIndex);
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}
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return m_angularLimits[limitIndex-3].isLimited();
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}
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const BodySW* getRigidBodyA() const
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{
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return A;
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}
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const BodySW* getRigidBodyB() const
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{
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return B;
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}
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virtual void calcAnchorPos(void); // overridable
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void set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param, float p_value);
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float get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param) const;
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void set_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
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bool get_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag) const;
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};
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#endif // GENERIC_6DOF_JOINT_SW_H
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