godot/drivers
JFonS fcb00ca048 Disable lights for objects with baked lighting
Don't apply lighting to objects when they have a lightmap texture and
the light is set to BAKE_ALL. This prevents applying the same direct
light twice on the same object and makes setting up scenes with mixed
lighting much easier.
2020-10-11 20:41:40 +02:00
..
alsa SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
alsamidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coreaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coremidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
dummy Disable lights for objects with baked lighting 2020-10-11 20:41:40 +02:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Disable lights for objects with baked lighting 2020-10-11 20:41:40 +02:00
gles3 Disable lights for objects with baked lighting 2020-10-11 20:41:40 +02:00
png Handle 16 bit PNG files in sRGB format 2020-07-10 08:51:21 +02:00
pulseaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
unix [macOS] Fix crash on failed fork. 2020-08-14 00:32:04 +02:00
wasapi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
windows Revert "Fix Directory Open Check" 2020-07-28 13:54:13 -04:00
winmidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
xaudio2 SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00