godot/scene
Darenn 3c26de316e Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel
RichTextEffect can now have a bbcode string starting like one of the built-in.
It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start.

Example : [fade] would take precedence over [fade_in]
(cherry picked from commit b4e3042cba)
2020-05-01 10:57:00 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
3d Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
animation Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026 2020-05-01 10:56:58 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix profiler frame number stops updating when window is minimized 2020-04-16 12:01:52 +02:00
gui Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel 2020-05-01 10:57:00 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Expose the cell_size affecting VisibilityNotifier2D precision 2020-05-01 10:56:58 +02:00
SCsub
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h