godot/scene
Rémi Verschelde a9af6af4b6
Merge pull request #82285 from lyuma/nan_lods
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
..
2d Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
3d Merge pull request #82195 from AThousandShips/radian_fix 2023-09-25 17:18:38 +02:00
animation Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #82195 from AThousandShips/radian_fix 2023-09-25 17:18:38 +02:00
main Merge pull request #82195 from AThousandShips/radian_fix 2023-09-25 17:18:38 +02:00
resources Merge pull request #82285 from lyuma/nan_lods 2023-09-25 17:18:43 +02:00
theme Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2023-09-25 17:18:29 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00