Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
(cherry picked from commit
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.. | ||
classes | ||
tools | ||
translations | ||
class.xsd | ||
Doxyfile | ||
Makefile |
Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
(cherry picked from commit
|
||
---|---|---|
.. | ||
classes | ||
tools | ||
translations | ||
class.xsd | ||
Doxyfile | ||
Makefile |