godot/servers/rendering/renderer_rd
Samuel Pedrajas fcc9f5ce39
Add new scaling modes for splash screen
Removes the `fullsize` option which is superseded by `stretch_mode`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18 23:29:11 +01:00
..
forward_clustered Merge pull request #55656 from clayjohn/GLSL3-compiler 2022-01-12 11:33:48 +01:00
forward_mobile Merge pull request #55656 from clayjohn/GLSL3-compiler 2022-01-12 11:33:48 +01:00
shaders Fix various typos 2022-01-13 23:20:01 -05:00
cluster_builder_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp Fix cannot use gaussian blur error 2022-01-12 21:58:37 -08:00
effects_rd.h Remove mistakenly added push constant from SSR 2022-01-15 17:03:55 -08:00
pipeline_cache_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pipeline_cache_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render_rd.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_canvas_render_rd.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_compositor_rd.cpp Add new scaling modes for splash screen 2022-01-18 23:29:11 +01:00
renderer_compositor_rd.h Add new scaling modes for splash screen 2022-01-18 23:29:11 +01:00
renderer_scene_environment_rd.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_environment_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_gi_rd.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_gi_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_render_rd.cpp Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades 2022-01-18 16:21:39 +01:00
renderer_scene_render_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_sky_rd.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_scene_sky_rd.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
renderer_storage_rd.cpp Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
renderer_storage_rd.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_rd.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00