godot/main
Fabio Alessandrelli dc8b7b3b17 Move frame delaying functions from Main to OS.
Will allow specific platforms to override it and avoid blocking on the
main/GUI thread.

(cherry picked from commit 1b6e3458b2)
2020-07-02 13:52:02 +02:00
..
tests - Added more euler rotation orders support. 2020-06-18 11:29:28 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2020-06-05 12:46:28 +02:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
input_default.cpp Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings 2020-01-08 11:43:44 +01:00
input_default.h Input: make VibrationInfo protected to allow implementors to use it 2020-05-01 10:56:58 +02:00
main.cpp Move frame delaying functions from Main to OS. 2020-07-02 13:52:02 +02:00
main.h Move frame delaying functions from Main to OS. 2020-07-02 13:52:02 +02:00
main_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
performance.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
splash.png
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00