.. |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
rasterizer.h
|
Add shader time scaling
|
2020-06-06 23:59:48 +02:00 |
shader_language.cpp
|
[3.2] Prevents usage of return in main shader functions
|
2020-06-27 17:38:22 +03:00 |
shader_language.h
|
[3.2] Fix shader crash if pass const argument to 'out/inout' parameter
|
2020-06-25 10:27:37 +03:00 |
shader_types.cpp
|
Add MODULATE builtin to canvas item shaders
|
2020-05-04 00:10:24 +02:00 |
shader_types.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
|
Make Light2D respect CanvasLayer layer_min and layer_max
|
2020-06-08 05:41:18 +01:00 |
visual_server_canvas.h
|
Make Light2D respect CanvasLayer layer_min and layer_max
|
2020-06-08 05:41:18 +01:00 |
visual_server_globals.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_raster.cpp
|
Add shader time scaling
|
2020-06-06 23:59:48 +02:00 |
visual_server_raster.h
|
Add shader time scaling
|
2020-06-06 23:59:48 +02:00 |
visual_server_scene.cpp
|
Fixed unbounded dual-paraboloid shadow map culling.
|
2020-04-28 17:13:36 -07:00 |
visual_server_scene.h
|
Remove unused #if 0'ed code
|
2020-01-21 21:41:54 +01:00 |
visual_server_viewport.cpp
|
Make Light2D respect CanvasLayer layer_min and layer_max
|
2020-06-08 05:41:18 +01:00 |
visual_server_viewport.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_wrap_mt.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
visual_server_wrap_mt.h
|
Add shader time scaling
|
2020-06-06 23:59:48 +02:00 |