godot/tools/pe_bliss/pe_rich_data.h
2015-11-09 02:24:41 +03:30

59 lines
2.3 KiB
C++

/*************************************************************************/
/* Copyright (c) 2015 dx, http://kaimi.ru */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without */
/* restriction, including without limitation the rights to use, */
/* copy, modify, merge, publish, distribute, sublicense, and/or */
/* sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#pragma once
#include <vector>
#include "pe_structures.h"
#include "pe_base.h"
namespace pe_bliss
{
//Rich data overlay class of Microsoft Visual Studio
class rich_data
{
public:
//Default constructor
rich_data();
public: //Getters
//Who knows, what these fields mean...
uint32_t get_number() const;
uint32_t get_version() const;
uint32_t get_times() const;
public: //Setters, used by PE library only
void set_number(uint32_t number);
void set_version(uint32_t version);
void set_times(uint32_t times);
private:
uint32_t number_;
uint32_t version_;
uint32_t times_;
};
//Rich data list typedef
typedef std::vector<rich_data> rich_data_list;
//Returns a vector with rich data (stub overlay)
const rich_data_list get_rich_data(const pe_base& pe);
}