godot/platform/osx
Hugo Locurcio cec7c908ca
Add `get_screen_refresh_rate()` to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
..
export [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-10 17:18:40 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
crash_handler_osx.mm Core: Move generated `VERSION_HASH` to a `.cpp` file 2022-02-10 13:06:56 +01:00
detect.py Fix outdated SCons macOS build message 2021-11-12 23:05:54 +01:00
dir_access_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
dir_access_osx.mm Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
godot_main_osx.mm Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
joypad_osx.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
joypad_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
os_osx.mm Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00