..
SCsub
Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x
2021-09-29 21:34:56 +02:00
area_bullet.cpp
Remove do{ } while(0) wrapper around error macros
2021-09-12 15:04:53 +08:00
area_bullet.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
btRayShape.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
btRayShape.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
bullet_physics_server.cpp
Fix errors in KinematicBody when floor is destroyed or removed
2021-11-15 22:32:53 +01:00
bullet_physics_server.h
Fix 3D moving platform logic
2021-08-09 18:55:49 -07:00
bullet_types_converter.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
bullet_types_converter.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
bullet_utilities.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
collision_object_bullet.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
collision_object_bullet.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
cone_twist_joint_bullet.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
cone_twist_joint_bullet.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
config.py
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
constraint_bullet.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
constraint_bullet.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
generic_6dof_joint_bullet.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
generic_6dof_joint_bullet.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
godot_collision_configuration.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
godot_collision_configuration.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
godot_collision_dispatcher.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
godot_collision_dispatcher.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
godot_motion_state.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
godot_ray_world_algorithm.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
godot_ray_world_algorithm.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
godot_result_callbacks.cpp
Fix 3D moving platform logic
2021-08-09 18:55:49 -07:00
godot_result_callbacks.h
Fix 3D moving platform logic
2021-08-09 18:55:49 -07:00
hinge_joint_bullet.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
hinge_joint_bullet.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
joint_bullet.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
joint_bullet.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
pin_joint_bullet.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
pin_joint_bullet.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_types.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rid_bullet.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rigid_body_bullet.cpp
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
2021-09-27 18:10:30 +02:00
rigid_body_bullet.h
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 12:04:57 -07:00
shape_bullet.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
shape_bullet.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
shape_owner_bullet.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shape_owner_bullet.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
slider_joint_bullet.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
slider_joint_bullet.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
soft_body_bullet.cpp
Fix crash when pinned SoftBody point is out of range
2021-10-04 15:47:12 +08:00
soft_body_bullet.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
space_bullet.cpp
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
2021-09-27 18:10:30 +02:00
space_bullet.h
Fix 3D moving platform logic
2021-08-09 18:55:49 -07:00