godot/scene/3d/cull_instance.h
lawnjelly 10eb9564ca Portals - Improve mesh merging
Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00

82 lines
3.8 KiB
C++

/*************************************************************************/
/* cull_instance.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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#ifndef CULL_INSTANCE_H
#define CULL_INSTANCE_H
#include "scene/3d/spatial.h"
class CullInstance : public Spatial {
GDCLASS(CullInstance, Spatial);
public:
enum PortalMode {
PORTAL_MODE_STATIC, // not moving within a room
PORTAL_MODE_DYNAMIC, // moving within room
PORTAL_MODE_ROAMING, // moving between rooms
PORTAL_MODE_GLOBAL, // frustum culled only
PORTAL_MODE_IGNORE, // don't show at all - e.g. manual bounds, hidden portals
};
void set_portal_mode(CullInstance::PortalMode p_mode);
CullInstance::PortalMode get_portal_mode() const;
void set_include_in_bound(bool p_enabled) { _include_in_bound = p_enabled; }
bool get_include_in_bound() const { return _include_in_bound; }
void set_allow_merging(bool p_enabled) { _allow_merging = p_enabled; }
bool get_allow_merging() const { return _allow_merging; }
void set_portal_autoplace_priority(int p_priority) { _portal_autoplace_priority = p_priority; }
int get_portal_autoplace_priority() const { return _portal_autoplace_priority; }
CullInstance();
protected:
virtual void _refresh_portal_mode() = 0;
static void _bind_methods();
private:
PortalMode _portal_mode;
bool _include_in_bound : 1;
bool _allow_merging : 1;
// Allows instances to prefer to be autoplaced
// in specific RoomGroups. This allows building exteriors
// to be autoplaced in outside RoomGroups, allowing a complete
// exterior / interior of building in one reusable Scene.
// The default value 0 gives no preference (chooses the highest priority).
// All other values will autoplace in the selected RoomGroup priority by preference.
int _portal_autoplace_priority;
};
#endif