godot/scene/main
Rémi Verschelde 0cb897421a Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
..
canvas_layer.cpp Fix top level CanvasItem visibility 2022-03-08 01:29:24 +08:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-17 09:52:47 +01:00
http_request.cpp Use a floating-point number for the timeout property in HTTPRequest 2022-05-11 08:41:40 +02:00
http_request.h Use a floating-point number for the timeout property in HTTPRequest 2022-05-11 08:41:40 +02:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
node.h Force unsigned behaviour for bitfield enums 2022-06-06 16:58:21 +01:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_tree.cpp Make auto_accept_quit and quit_on_go_back properties 2022-05-14 18:24:43 +08:00
scene_tree.h Make auto_accept_quit and quit_on_go_back properties 2022-05-14 18:24:43 +08:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
timer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
viewport.cpp Fix Viewport.own_world documentation 2022-06-06 21:34:36 +08:00
viewport.h Fix Viewport.own_world documentation 2022-06-06 21:34:36 +08:00