f7269fe878
Fix single-window mode popup not closing when OptionBox is clicked. Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code). Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
267 lines
10 KiB
C++
267 lines
10 KiB
C++
/*************************************************************************/
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/* popup_menu.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POPUP_MENU_H
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#define POPUP_MENU_H
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#include "core/input/shortcut.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/resources/text_line.h"
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class PopupMenu : public Popup {
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GDCLASS(PopupMenu, Popup);
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struct Item {
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Ref<Texture2D> icon;
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String text;
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String xl_text;
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Ref<TextLine> text_buf;
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Ref<TextLine> accel_text_buf;
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Dictionary opentype_features;
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String language;
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Control::TextDirection text_direction = Control::TEXT_DIRECTION_AUTO;
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bool checked = false;
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enum {
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CHECKABLE_TYPE_NONE,
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CHECKABLE_TYPE_CHECK_BOX,
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CHECKABLE_TYPE_RADIO_BUTTON,
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} checkable_type;
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int max_states = 0;
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int state = 0;
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bool separator = false;
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bool disabled = false;
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bool dirty = true;
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int id = 0;
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Variant metadata;
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String submenu;
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String tooltip;
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Key accel = Key::NONE;
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int _ofs_cache = 0;
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int _height_cache = 0;
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int h_ofs = 0;
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Ref<Shortcut> shortcut;
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bool shortcut_is_global = false;
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bool shortcut_is_disabled = false;
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// Returns (0,0) if icon is null.
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Size2 get_icon_size() const {
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return icon.is_null() ? Size2() : icon->get_size();
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}
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Item() {
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text_buf.instantiate();
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accel_text_buf.instantiate();
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checkable_type = CHECKABLE_TYPE_NONE;
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}
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};
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bool close_allowed = false;
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bool activated_by_keyboard = false;
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Timer *minimum_lifetime_timer = nullptr;
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Timer *submenu_timer = nullptr;
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List<Rect2> autohide_areas;
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Vector<Item> items;
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MouseButton initial_button_mask = MouseButton::NONE;
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bool during_grabbed_click = false;
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int mouse_over = -1;
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int submenu_over = -1;
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Rect2 parent_rect;
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String _get_accel_text(const Item &p_item) const;
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int _get_mouse_over(const Point2 &p_over) const;
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virtual Size2 _get_contents_minimum_size() const override;
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int _get_item_height(int p_item) const;
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int _get_items_total_height() const;
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void _shape_item(int p_item);
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virtual void gui_input(const Ref<InputEvent> &p_event);
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void _activate_submenu(int p_over, bool p_by_keyboard = false);
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void _submenu_timeout();
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uint64_t popup_time_msec = 0;
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bool hide_on_item_selection = true;
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bool hide_on_checkable_item_selection = true;
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bool hide_on_multistate_item_selection = false;
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Vector2 moved;
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HashMap<Ref<Shortcut>, int> shortcut_refcount;
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void _ref_shortcut(Ref<Shortcut> p_sc);
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void _unref_shortcut(Ref<Shortcut> p_sc);
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bool allow_search = true;
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uint64_t search_time_msec = 0;
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String search_string = "";
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MarginContainer *margin_container = nullptr;
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ScrollContainer *scroll_container = nullptr;
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Control *control = nullptr;
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void _draw_items();
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void _draw_background();
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void _minimum_lifetime_timeout();
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void _close_pressed();
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protected:
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
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// this value should be updated to reflect the new size.
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static const int ITEM_PROPERTY_SIZE = 10;
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virtual void _parent_focused() override;
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void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
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void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
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void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
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void set_item_text(int p_idx, const String &p_text);
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void set_item_text_direction(int p_idx, Control::TextDirection p_text_direction);
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void set_item_opentype_feature(int p_idx, const String &p_name, int p_value);
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void clear_item_opentype_features(int p_idx);
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void set_item_language(int p_idx, const String &p_language);
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void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
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void set_item_checked(int p_idx, bool p_checked);
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void set_item_id(int p_idx, int p_id);
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void set_item_accelerator(int p_idx, Key p_accel);
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void set_item_metadata(int p_idx, const Variant &p_meta);
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void set_item_disabled(int p_idx, bool p_disabled);
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void set_item_submenu(int p_idx, const String &p_submenu);
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void set_item_as_separator(int p_idx, bool p_separator);
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void set_item_as_checkable(int p_idx, bool p_checkable);
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void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
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void set_item_tooltip(int p_idx, const String &p_tooltip);
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void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false);
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void set_item_h_offset(int p_idx, int p_offset);
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void set_item_multistate(int p_idx, int p_state);
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void toggle_item_multistate(int p_idx);
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void set_item_shortcut_disabled(int p_idx, bool p_disabled);
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void toggle_item_checked(int p_idx);
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String get_item_text(int p_idx) const;
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Control::TextDirection get_item_text_direction(int p_idx) const;
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int get_item_opentype_feature(int p_idx, const String &p_name) const;
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String get_item_language(int p_idx) const;
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int get_item_idx_from_text(const String &text) const;
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Ref<Texture2D> get_item_icon(int p_idx) const;
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bool is_item_checked(int p_idx) const;
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int get_item_id(int p_idx) const;
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int get_item_index(int p_id) const;
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Key get_item_accelerator(int p_idx) const;
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Variant get_item_metadata(int p_idx) const;
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bool is_item_disabled(int p_idx) const;
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String get_item_submenu(int p_idx) const;
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bool is_item_separator(int p_idx) const;
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bool is_item_checkable(int p_idx) const;
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bool is_item_radio_checkable(int p_idx) const;
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bool is_item_shortcut_disabled(int p_idx) const;
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String get_item_tooltip(int p_idx) const;
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Ref<Shortcut> get_item_shortcut(int p_idx) const;
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int get_item_state(int p_idx) const;
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void set_current_index(int p_idx);
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int get_current_index() const;
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void set_item_count(int p_count);
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int get_item_count() const;
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void scroll_to_item(int p_item);
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bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
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void activate_item(int p_item);
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void remove_item(int p_idx);
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void add_separator(const String &p_text = String(), int p_id = -1);
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void clear();
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void set_parent_rect(const Rect2 &p_rect);
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virtual String get_tooltip(const Point2 &p_pos) const;
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virtual void get_translatable_strings(List<String> *p_strings) const override;
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void add_autohide_area(const Rect2 &p_area);
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void clear_autohide_areas();
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void set_hide_on_item_selection(bool p_enabled);
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bool is_hide_on_item_selection() const;
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void set_hide_on_checkable_item_selection(bool p_enabled);
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bool is_hide_on_checkable_item_selection() const;
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void set_hide_on_multistate_item_selection(bool p_enabled);
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bool is_hide_on_multistate_item_selection() const;
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void set_submenu_popup_delay(float p_time);
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float get_submenu_popup_delay() const;
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void set_allow_search(bool p_allow);
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bool get_allow_search() const;
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virtual void popup(const Rect2 &p_bounds = Rect2());
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void take_mouse_focus();
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PopupMenu();
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~PopupMenu();
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};
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#endif
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