godot/scene/main
Rémi Verschelde b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
..
canvas_item.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
canvas_item.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
canvas_layer.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
canvas_layer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
http_request.cpp Don't memcpy to nullptr even if length is zero 2021-09-29 20:58:14 +08:00
http_request.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
instance_placeholder.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
instance_placeholder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node.cpp GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
node.h Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
resource_preloader.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
resource_preloader.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_tree.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
scene_tree.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
shader_globals_override.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.h Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
viewport.cpp Fix focus shortcuts triggering incorrectly 2021-09-21 12:24:07 +10:00
viewport.h Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
window.cpp Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
window.h Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00