godot/drivers
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
..
alsa A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
convex_decomp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gl_context A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gles2 Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
gles3 Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
png A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
pulseaudio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rtaudio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
unix added dlscript module 2017-04-03 17:20:11 +02:00
windows Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
xaudio2 A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_driver_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00