godot/doc/classes/AudioStreamPlayer.xml

163 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0-alpha">
<brief_description>
Plays back audio.
</brief_description>
<description>
Plays background audio.
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_bus" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_mix_target" qualifiers="const">
<return type="int" enum="AudioStreamPlayer.MixTarget">
</return>
<description>
</description>
</method>
<method name="get_playback_position">
<return type="float">
</return>
<description>
Returns the position in the [AudioStream].
</description>
</method>
<method name="get_stream" qualifiers="const">
<return type="AudioStream">
</return>
<description>
</description>
</method>
<method name="get_volume_db" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="is_autoplay_enabled">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="play">
<return type="void">
</return>
<argument index="0" name="from_position" type="float" default="0.0">
</argument>
<description>
Plays the audio from the given position 'from_position', in seconds.
</description>
</method>
<method name="seek">
<return type="void">
</return>
<argument index="0" name="to_position" type="float">
</argument>
<description>
Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="set_autoplay">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_bus">
<return type="void">
</return>
<argument index="0" name="bus" type="String">
</argument>
<description>
</description>
</method>
<method name="set_mix_target">
<return type="void">
</return>
<argument index="0" name="mix_target" type="int" enum="AudioStreamPlayer.MixTarget">
</argument>
<description>
</description>
</method>
<method name="set_stream">
<return type="void">
</return>
<argument index="0" name="stream" type="AudioStream">
</argument>
<description>
</description>
</method>
<method name="set_volume_db">
<return type="void">
</return>
<argument index="0" name="volume_db" type="float">
</argument>
<description>
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops the audio.
</description>
</method>
</methods>
<members>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code] audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
Volume of sound, in dB.
</member>
</members>
<signals>
<signal name="finished">
<description>
Emitted when the audio stops playing.
</description>
</signal>
</signals>
<constants>
<constant name="MIX_TARGET_STEREO" value="0">
The audio will be played only on the first channel.
</constant>
<constant name="MIX_TARGET_SURROUND" value="1">
The audio will be played on all surround channels.
</constant>
<constant name="MIX_TARGET_CENTER" value="2">
The audio will be played on the second channel, which is usually the center.
</constant>
</constants>
</class>