godot/doc/classes/BoneAttachment.xml

34 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.0-alpha">
<brief_description>
A node that will attach to a bone.
</brief_description>
<description>
This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_bone_name" qualifiers="const">
<return type="String">
</return>
<description>
Returns the name of the bone node attached to.
</description>
</method>
<method name="set_bone_name">
<return type="void">
</return>
<argument index="0" name="bone_name" type="String">
</argument>
<description>
Changes the name of the bone node
</description>
</method>
</methods>
<constants>
</constants>
</class>