godot/doc/classes/InputEventJoypadMotion.xml

55 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.0-alpha">
<brief_description>
Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadMotion[/code].
</brief_description>
<description>
Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_axis" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_axis_value" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="set_axis">
<return type="void">
</return>
<argument index="0" name="axis" type="int">
</argument>
<description>
</description>
</method>
<method name="set_axis_value">
<return type="void">
</return>
<argument index="0" name="axis_value" type="float">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis">
Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
</member>
</members>
<constants>
</constants>
</class>