godot/drivers/gles3
lawnjelly 389dd6704e Batching - prevent joining of lightmasked items
It turns out lights masking misbehaves when items that are masked are joined. This PR simply disables joining in this case.
2021-02-18 09:57:02 +00:00
..
shaders CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
SCsub
rasterizer_canvas_base_gles3.cpp
rasterizer_canvas_base_gles3.h
rasterizer_canvas_gles3.cpp Batching - prevent joining of lightmasked items 2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp
rasterizer_scene_gles3.h
rasterizer_storage_gles3.cpp Accomodate blend shape ranges of -1 to +1 2021-02-07 21:42:02 +00:00
rasterizer_storage_gles3.h
shader_compiler_gles3.cpp
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h