godot/editor/plugins
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
abstract_polygon_2d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
canvas_item_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_3d_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
collision_polygon_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
curve_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gradient_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Merge pull request #37509 from wazzy47/issue_36228 2020-04-10 12:08:51 +02:00
material_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_instance_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_instance_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
multimesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_polygon_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
node_3d_editor_plugin.h Update Joint gizmos automatically 2020-04-21 21:51:33 +02:00
path_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_3d_editor_plugin.cpp Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
path_3d_editor_plugin.h Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
physical_bone_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physical_bone_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
root_motion_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
script_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
script_editor_plugin.h Remove Request Docs button in the script editor due to various issues 2020-04-02 14:07:03 +02:00
script_text_editor.cpp Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor 2020-04-20 17:13:06 +02:00
script_text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_file_editor_plugin.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
shader_file_editor_plugin.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
skeleton_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_3d_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_frames_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_frames_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
style_box_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
text_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
texture_region_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
tile_map_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
tile_set_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
visual_shader_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00