99 lines
4.3 KiB
C++
99 lines
4.3 KiB
C++
/**************************************************************************/
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/* compositor_storage.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef COMPOSITOR_STORAGE_H
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#define COMPOSITOR_STORAGE_H
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#include "core/templates/rid_owner.h"
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#include "servers/rendering_server.h"
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class RendererCompositorStorage {
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private:
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static RendererCompositorStorage *singleton;
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// Compositor effect
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struct CompositorEffect {
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bool is_enabled = true;
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RS::CompositorEffectCallbackType callback_type;
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Callable callback;
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BitField<RS::CompositorEffectFlags> flags;
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};
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mutable RID_Owner<CompositorEffect, true> compositor_effects_owner;
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// Compositor
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struct Compositor {
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// Compositor effects
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Vector<RID> compositor_effects;
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};
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mutable RID_Owner<Compositor, true> compositor_owner;
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public:
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static RendererCompositorStorage *get_singleton() { return singleton; }
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RendererCompositorStorage();
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virtual ~RendererCompositorStorage();
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// Compositor effect
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RID compositor_effect_allocate();
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void compositor_effect_initialize(RID p_rid);
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void compositor_effect_free(RID p_rid);
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bool is_compositor_effect(RID p_effect) const {
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return compositor_effects_owner.owns(p_effect);
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}
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void compositor_effect_set_enabled(RID p_effect, bool p_enabled);
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bool compositor_effect_get_enabled(RID p_effect) const;
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void compositor_effect_set_callback(RID p_effect, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback);
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RS::CompositorEffectCallbackType compositor_effect_get_callback_type(RID p_effect) const;
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Callable compositor_effect_get_callback(RID p_effect) const;
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void compositor_effect_set_flag(RID p_effect, RS::CompositorEffectFlags p_flag, bool p_set);
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bool compositor_effect_get_flag(RID p_effect, RS::CompositorEffectFlags p_flag) const;
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// Compositor
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RID compositor_allocate();
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void compositor_initialize(RID p_rid);
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void compositor_free(RID p_rid);
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bool is_compositor(RID p_compositor) const {
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return compositor_owner.owns(p_compositor);
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}
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void compositor_set_compositor_effects(RID p_compositor, const Vector<RID> &p_effects);
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Vector<RID> compositor_get_compositor_effects(RID p_compositor, RS::CompositorEffectCallbackType p_callback_type = RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY, bool p_enabled_only = true) const;
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};
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#endif // COMPOSITOR_STORAGE_H
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