godot/servers/rendering
Rémi Verschelde b5064a6160
Merge pull request #89714 from lawnjelly/tighter_light_cull_colinear_fix
Tighter shadow culling - fix light colinear to frustum edge
2024-04-05 12:15:53 +02:00
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dummy Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Merge pull request #89849 from EIREXE/cute_and_funny_decals 2024-04-04 14:31:53 +02:00
storage Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
SCsub
renderer_canvas_cull.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_cull.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_compositor.cpp Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Merge pull request #89398 from clayjohn/visual-debugger-coverage 2024-04-04 14:31:19 +02:00
renderer_scene_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
renderer_viewport.h Add support for OpenXR composition layers 2024-04-04 09:20:23 -05:00
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
rendering_device.h Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
rendering_device_binds.cpp
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
rendering_device_driver.cpp Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
rendering_device_driver.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
rendering_device_graph.cpp Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_device_graph.h Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_light_culler.cpp Tighter shadow culling - fix light colinear to frustum edge 2024-03-20 16:47:54 +00:00
rendering_light_culler.h Tighter shadow culling - fix light colinear to frustum edge 2024-03-20 16:47:54 +00:00
rendering_method.cpp
rendering_method.h Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
rendering_server_default.cpp Increase coverage of timestamps for visual profiler 2024-04-03 19:29:02 -07:00
rendering_server_default.h Add support for OpenXR composition layers 2024-04-04 09:20:23 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Add missing check when insert function `normal_roughness_compatibility` 2024-01-15 17:22:19 +08:00
shader_compiler.h Change shader compiler default setting to avoid doctool error 2024-02-29 11:01:56 +08:00
shader_language.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_language.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h