godot/modules/mono/editor/godotsharp_export.cpp

124 lines
5.3 KiB
C++

/*************************************************************************/
/* godotsharp_export.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godotsharp_export.h"
#include <mono/metadata/image.h>
#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_assembly.h"
String get_assemblyref_name(MonoImage *p_image, int index) {
const MonoTableInfo *table_info = mono_image_get_table_info(p_image, MONO_TABLE_ASSEMBLYREF);
uint32_t cols[MONO_ASSEMBLYREF_SIZE];
mono_metadata_decode_row(table_info, index, cols, MONO_ASSEMBLYREF_SIZE);
return String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME]));
}
Error GodotSharpExport::get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies) {
MonoImage *image = p_assembly->get_image();
for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
String ref_name = get_assemblyref_name(image, i);
if (r_dependencies.has(ref_name))
continue;
GDMonoAssembly *ref_assembly = NULL;
String path;
bool has_extension = ref_name.ends_with(".dll") || ref_name.ends_with(".exe");
for (int j = 0; j < p_search_dirs.size(); j++) {
const String &search_dir = p_search_dirs[j];
if (has_extension) {
path = search_dir.plus_file(ref_name);
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
} else {
path = search_dir.plus_file(ref_name + ".dll");
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
path = search_dir.plus_file(ref_name + ".exe");
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
}
}
if (!ref_assembly) {
ERR_EXPLAIN("Cannot load assembly (refonly): " + ref_name);
ERR_FAIL_V(ERR_CANT_RESOLVE);
}
r_dependencies[ref_name] = ref_assembly->get_path();
Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
if (err != OK) {
ERR_EXPLAIN("Cannot load one of the dependencies for the assembly: " + ref_name);
ERR_FAIL_V(err);
}
}
return OK;
}
Error GodotSharpExport::get_exported_assembly_dependencies(const String &p_project_dll_name, const String &p_project_dll_src_path, const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies) {
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
ERR_FAIL_NULL_V(export_domain, FAILED);
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
_GDMONO_SCOPE_DOMAIN_(export_domain);
GDMonoAssembly *scripts_assembly = NULL;
bool load_success = GDMono::get_singleton()->load_assembly_from(p_project_dll_name,
p_project_dll_src_path, &scripts_assembly, /* refonly: */ true);
ERR_EXPLAIN("Cannot load assembly (refonly): " + p_project_dll_name);
ERR_FAIL_COND_V(!load_success, ERR_CANT_RESOLVE);
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_lib_dir);
return get_assembly_dependencies(scripts_assembly, search_dirs, r_dependencies);
}