godot/core/input/input_enums.h
2021-11-12 15:37:54 -06:00

167 lines
4.7 KiB
C++

/*************************************************************************/
/* input_enums.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
enum class HatDir {
UP = 0,
RIGHT = 1,
DOWN = 2,
LEFT = 3,
MAX = 4,
};
enum class HatMask {
CENTER = 0,
UP = 1,
RIGHT = 2,
DOWN = 4,
LEFT = 8,
};
enum class JoyAxis {
INVALID = -1,
LEFT_X = 0,
LEFT_Y = 1,
RIGHT_X = 2,
RIGHT_Y = 3,
TRIGGER_LEFT = 4,
TRIGGER_RIGHT = 5,
SDL_MAX = 6,
MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
enum class JoyButton {
INVALID = -1,
A = 0,
B = 1,
X = 2,
Y = 3,
BACK = 4,
GUIDE = 5,
START = 6,
LEFT_STICK = 7,
RIGHT_STICK = 8,
LEFT_SHOULDER = 9,
RIGHT_SHOULDER = 10,
DPAD_UP = 11,
DPAD_DOWN = 12,
DPAD_LEFT = 13,
DPAD_RIGHT = 14,
MISC1 = 15,
PADDLE1 = 16,
PADDLE2 = 17,
PADDLE3 = 18,
PADDLE4 = 19,
TOUCHPAD = 20,
SDL_MAX = 21,
MAX = 36, // Android supports up to 36 buttons.
};
enum class MIDIMessage {
NONE = 0,
NOTE_OFF = 0x8,
NOTE_ON = 0x9,
AFTERTOUCH = 0xA,
CONTROL_CHANGE = 0xB,
PROGRAM_CHANGE = 0xC,
CHANNEL_PRESSURE = 0xD,
PITCH_BEND = 0xE,
};
enum class MouseButton {
NONE = 0,
LEFT = 1,
RIGHT = 2,
MIDDLE = 3,
WHEEL_UP = 4,
WHEEL_DOWN = 5,
WHEEL_LEFT = 6,
WHEEL_RIGHT = 7,
MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
MASK_LEFT = (1 << (LEFT - 1)),
MASK_RIGHT = (1 << (RIGHT - 1)),
MASK_MIDDLE = (1 << (MIDDLE - 1)),
MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
inline MouseButton mouse_button_to_mask(MouseButton button) {
return MouseButton(1 << ((int)button - 1));
}
inline MouseButton operator&(MouseButton a, MouseButton b) {
return (MouseButton)((int)a & (int)b);
}
inline MouseButton operator|(MouseButton a, MouseButton b) {
return (MouseButton)((int)a | (int)b);
}
inline MouseButton operator^(MouseButton a, MouseButton b) {
return (MouseButton)((int)a ^ (int)b);
}
inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a |= (int)b);
}
inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a &= (int)b);
}
inline MouseButton operator~(MouseButton a) {
return (MouseButton)(~(int)a);
}
inline HatMask operator|(HatMask a, HatMask b) {
return (HatMask)((int)a | (int)b);
}
inline HatMask operator&(HatMask a, HatMask b) {
return (HatMask)((int)a & (int)b);
}
inline HatMask &operator&=(HatMask &a, HatMask b) {
return (HatMask &)((int &)a &= (int)b);
}
inline HatMask &operator|=(HatMask &a, HatMask b) {
return (HatMask &)((int &)a |= (int)b);
}
inline HatMask operator~(HatMask a) {
return (HatMask)(~(int)a);
}
#endif // INPUT_ENUMS_H