godot/tools/editor/plugins/gi_probe_editor_plugin.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

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#ifndef GIPROBEEDITORPLUGIN_H
#define GIPROBEEDITORPLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/material.h"
#include "scene/3d/gi_probe.h"
class GIProbeEditorPlugin : public EditorPlugin {
GDCLASS( GIProbeEditorPlugin, EditorPlugin );
GIProbe *gi_probe;
Button *bake;
EditorNode *editor;
void _bake();
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "GIProbe"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
GIProbeEditorPlugin(EditorNode *p_node);
~GIProbeEditorPlugin();
};
#endif // GIPROBEEDITORPLUGIN_H