godot/editor/debugger
2020-12-28 10:39:56 +00:00
..
editor_debugger_inspector.cpp Fix dialog spam when inspecting MeshInstance from model file 2020-05-22 21:50:16 +02:00
editor_debugger_inspector.h Fix dialog spam when inspecting MeshInstance from model file 2020-05-22 21:50:16 +02:00
editor_debugger_node.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
editor_debugger_node.h Debugger: Save options in project metadata 2020-11-17 13:03:37 +01:00
editor_debugger_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
editor_debugger_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_debugger_tree.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
editor_debugger_tree.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
editor_network_profiler.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
editor_network_profiler.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
editor_performance_profiler.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
editor_performance_profiler.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_profiler.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
editor_profiler.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_visual_profiler.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
editor_visual_profiler.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
script_editor_debugger.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
script_editor_debugger.h Added debugger plugin support 2020-08-26 11:24:51 +05:30
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00