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SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
area_2d_sw.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
area_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
area_pair_2d_sw.cpp
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
area_pair_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
body_2d_sw.cpp
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sleeping property now should work properly, fixes #1892
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2015-05-16 17:54:36 -03:00 |
body_2d_sw.h
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sleeping property now should work properly, fixes #1892
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2015-05-16 17:54:36 -03:00 |
body_pair_2d_sw.cpp
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-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
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2015-05-10 19:24:09 -03:00 |
body_pair_2d_sw.h
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-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
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2015-05-10 19:24:09 -03:00 |
broad_phase_2d_basic.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
broad_phase_2d_basic.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
broad_phase_2d_hash_grid.cpp
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casting line into physics on negative space now works properly, fixes #1726
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2015-04-24 22:41:31 -03:00 |
broad_phase_2d_hash_grid.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
broad_phase_2d_sw.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
broad_phase_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_object_2d_sw.cpp
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
collision_object_2d_sw.h
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
collision_solver_2d_sat.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_solver_2d_sat.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_solver_2d_sw.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_solver_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
constraint_2d_sw.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
constraint_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
joints_2d_sw.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
joints_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
physics_2d_server_sw.cpp
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
physics_2d_server_sw.h
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
shape_2d_sw.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
shape_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
space_2d_sw.cpp
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-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
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2015-05-10 19:24:09 -03:00 |
space_2d_sw.h
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improved kinematic motion, improved demos for kinematic motion
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2015-05-03 22:37:10 -03:00 |
step_2d_sw.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
step_2d_sw.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |