godot/thirdparty/oidn/mkl-dnn/src/cpu/cpu_pooling_pd.hpp
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00

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/*******************************************************************************
* Copyright 2016-2018 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*******************************************************************************/
#ifndef CPU_POOLING_PD_HPP
#define CPU_POOLING_PD_HPP
#include "pooling_pd.hpp"
namespace mkldnn {
namespace impl {
namespace cpu {
struct cpu_pooling_fwd_pd_t: public pooling_fwd_pd_t {
using pooling_fwd_pd_t::pooling_fwd_pd_t;
};
struct cpu_pooling_bwd_pd_t: public pooling_bwd_pd_t {
using pooling_bwd_pd_t::pooling_bwd_pd_t;
};
}
}
}
#endif
// vim: et ts=4 sw=4 cindent cino^=l0,\:0,N-s