godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
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render_forward_clustered.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
render_forward_clustered.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
scene_shader_forward_clustered.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
scene_shader_forward_clustered.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00