godot/modules/mono/editor
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
..
GodotTools Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
bindings_generator.cpp [Mono] Marshaling for Vector2i, Vector3i, and Rect2i 2020-03-17 18:03:28 -04:00
bindings_generator.h Move DocData and Collada out of their subfolders 2020-03-24 09:56:04 +01:00
csharp_project.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
godotsharp_export.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_class_parser.cpp Fix C# preprocessor infinite loop and incorrect parsing of `#if!` 2020-01-24 17:53:17 +01:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00