77dd061345
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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.. | ||
GodotTools | ||
bindings_generator.cpp | ||
bindings_generator.h | ||
csharp_project.cpp | ||
csharp_project.h | ||
editor_internal_calls.cpp | ||
editor_internal_calls.h | ||
godotsharp_export.cpp | ||
godotsharp_export.h | ||
script_class_parser.cpp | ||
script_class_parser.h |