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GodotSharp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
arguments_vector.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
base_object_glue.cpp
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Mono/C#: Optimize the way we store GC handles for scripts
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2020-03-17 21:51:05 +01:00 |
base_object_glue.h
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |
collections_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collections_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
gd_glue.cpp
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |
gd_glue.h
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |
glue_header.h
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |
nodepath_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
nodepath_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rid_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rid_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
string_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
string_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
string_name_glue.cpp
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |
string_name_glue.h
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |