godot/editor/plugins
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
abstract_polygon_2d_editor.cpp
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp
animation_player_editor_plugin.h
animation_state_machine_editor.cpp
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
animation_tree_player_editor_plugin.cpp
animation_tree_player_editor_plugin.h
asset_library_editor_plugin.cpp
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp 2D Editor: modified zoom increment to the twelveth root of two 2020-06-05 12:44:45 +02:00
canvas_item_editor_plugin.h 2D Editor: modified zoom increment to the twelveth root of two 2020-06-05 12:44:45 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Properly handle node remove via undo 2020-04-16 11:56:50 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-04-16 11:56:50 +02:00
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp
cpu_particles_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
editor_preview_plugins.cpp
editor_preview_plugins.h
gi_probe_editor_plugin.cpp
gi_probe_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Add "preview_on_sphere" setting of material editor plugin 2020-04-16 12:03:02 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_editor_plugin.cpp Fix a typo in the "Create Single Convex Collision Sibling" option 2020-03-04 12:40:14 +01:00
mesh_instance_editor_plugin.h
mesh_library_editor_plugin.cpp
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
particles_2d_editor_plugin.cpp
particles_2d_editor_plugin.h
particles_editor_plugin.cpp
particles_editor_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_editor_plugin.cpp
path_editor_plugin.h
physical_bone_plugin.cpp
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Fix crash when creating new text file with no name 2020-06-10 15:30:52 +02:00
script_editor_plugin.h Remove Request Docs button in the script editor due to various issues 2020-04-16 11:16:08 +02:00
script_text_editor.cpp Improve the text appearance in the script editor warnings panel 2020-06-04 12:09:38 +02:00
script_text_editor.h Improved go-to definition (Ctrl + Click) 2020-05-11 09:33:21 +05:30
shader_editor_plugin.cpp
shader_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_editor_plugin.cpp
skeleton_editor_plugin.h
skeleton_ik_editor_plugin.cpp Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
skeleton_ik_editor_plugin.h
spatial_editor_plugin.cpp Change the default editor camera rotation to position it in +X +Y +Z 2020-06-10 15:30:52 +02:00
spatial_editor_plugin.h Change the default editor camera rotation to position it in +X +Y +Z 2020-06-10 15:30:52 +02:00
sprite_editor_plugin.cpp
sprite_editor_plugin.h
sprite_frames_editor_plugin.cpp Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet 2020-05-01 10:57:28 +02:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
text_editor.cpp
text_editor.h
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_region_editor_plugin.cpp TextureRegion: fixed Autoslice not created/updated properly. 2020-04-06 18:17:19 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp
theme_editor_plugin.h
tile_map_editor_plugin.cpp Implement zooming using Ctrl + Mouse wheel in the TileMap editor 2020-06-04 12:09:40 +02:00
tile_map_editor_plugin.h Implement zooming using Ctrl + Mouse wheel in the TileMap editor 2020-06-04 12:09:40 +02:00
tile_set_editor_plugin.cpp Allow mouse zooming without hovering the texture in the TileSet editor 2020-06-04 12:09:40 +02:00
tile_set_editor_plugin.h Allow mouse zooming without hovering the texture in the TileSet editor 2020-06-04 12:09:40 +02:00
version_control_editor_plugin.cpp
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp (3.2) Some fixes for canvas item visual shader inputs 2020-05-05 12:21:25 +03:00
visual_shader_editor_plugin.h