godot/modules/gltf
Lyuma 3cdaaffb54 Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes."
Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.

Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-10-05 14:14:28 -07:00
..
doc_classes [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
SCsub
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_document.h Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_light.cpp
gltf_light.h [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp
gltf_state.h Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_texture.cpp
gltf_texture.h
register_types.cpp
register_types.h