godot/drivers/gles3
Hugo Locurcio 3762b40de7
Merge pull request #54585 from Kinwailo/fix_viewport_transparent_bg
Fix viewport with transparent bg changed to solid black if enable fxaa or debanding.
2022-05-16 08:28:36 +02:00
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shaders fix post procressing with transparent bg and keep alpha channel of the tonemap shader output 2022-05-12 16:32:31 +08:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp Fix incorrect buffer upload size in GLES2 draw_gui_primitive 2022-02-15 17:24:51 +00:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_canvas_gles3.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
rasterizer_canvas_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_scene_gles3.cpp fix post procressing with transparent bg and keep alpha channel of the tonemap shader output 2022-05-12 16:32:31 +08:00
rasterizer_scene_gles3.h Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x 2022-01-22 15:25:09 +01:00
rasterizer_storage_gles3.cpp Unbind vertex buffer before calculating blend shapes 2022-05-06 12:21:35 -07:00
rasterizer_storage_gles3.h Fix external textures not working correctly with viewport texture 2022-02-22 14:24:34 +11:00
shader_cache_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_cache_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_compiler_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_compiler_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_gles3.cpp Fix handling of async hidden render mode 2022-04-12 20:11:20 +02:00
shader_gles3.h Fix handling of async hidden render mode 2022-04-12 20:11:20 +02:00