godot/editor/import_dock.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

99 lines
3.8 KiB
C++

/**************************************************************************/
/* import_dock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef IMPORT_DOCK_H
#define IMPORT_DOCK_H
#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
class ImportDockParameters;
class ImportDock : public VBoxContainer {
GDCLASS(ImportDock, VBoxContainer);
Label *imported;
OptionButton *import_as;
MenuButton *preset;
EditorInspector *import_opts;
List<PropertyInfo> properties;
Map<StringName, Variant> property_values;
ConfirmationDialog *reimport_confirm;
Label *label_warning;
Button *import;
ImportDockParameters *params;
VBoxContainer *content;
Label *select_a_resource;
void _preset_selected(int p_idx);
void _importer_selected(int i_idx);
void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _update_preset_menu();
void _add_keep_import_option(const String &p_importer_name);
void _property_edited(const StringName &p_prop);
void _property_toggled(const StringName &p_prop, bool p_checked);
void _set_dirty(bool p_dirty);
void _reimport_attempt();
void _reimport_and_restart();
void _reimport();
enum {
ITEM_SET_AS_DEFAULT = 100,
ITEM_LOAD_DEFAULT,
ITEM_CLEAR_DEFAULT,
};
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_edit_path(const String &p_path);
void set_edit_multiple_paths(const Vector<String> &p_paths);
void initialize_import_options() const;
void clear();
ImportDock();
~ImportDock();
};
#endif // IMPORT_DOCK_H