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shaders
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Take FXAA samples from half-pixel coordinates to improve quality
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2022-11-30 15:39:00 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles2.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_base_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
rasterizer_canvas_gles2.cpp
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Prevent drawing MultiMesh with zero instance count
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2022-09-15 13:20:12 +01:00 |
rasterizer_canvas_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
rasterizer_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
rasterizer_scene_gles2.cpp
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Prevent drawing MultiMesh with zero instance count
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2022-09-15 13:20:12 +01:00 |
rasterizer_scene_gles2.h
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Fix GLES directional shadow uninitialized data
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2022-09-06 09:21:56 +01:00 |
rasterizer_storage_gles2.cpp
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[3.x] Fix shader compiler asan out of bounds
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2022-11-17 19:24:15 -08:00 |
rasterizer_storage_gles2.h
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Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x
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2022-08-05 22:34:05 +02:00 |
shader_compiler_gles2.cpp
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Backport spatial shader built-ins
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2022-08-05 21:19:15 +02:00 |
shader_compiler_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
shader_gles2.cpp
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GLES2: Fix VersionKey comparison in `ShaderGLES2::bind()`
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2022-03-07 09:30:22 +01:00 |
shader_gles2.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |