godot/servers/rendering/renderer_compositor.cpp
2024-03-13 09:02:10 -07:00

60 lines
2.9 KiB
C++

/**************************************************************************/
/* renderer_compositor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "renderer_compositor.h"
#include "core/config/project_settings.h"
#include "servers/xr_server.h"
RendererCompositor *RendererCompositor::singleton = nullptr;
RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
bool RendererCompositor::low_end = false;
RendererCompositor *RendererCompositor::create() {
return _create_func();
}
bool RendererCompositor::is_xr_enabled() const {
return xr_enabled;
}
RendererCompositor::RendererCompositor() {
singleton = this;
#ifndef _3D_DISABLED
if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
xr_enabled = GLOBAL_GET("xr/shaders/enabled");
} else {
xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
}
#endif // _3D_DISABLED
}