godot/doc
tree786 ffab827683 Update VehicleWheel.xml
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).

(cherry picked from commit e9b8ff273d)
2019-07-29 15:58:53 +02:00
..
classes Update VehicleWheel.xml 2019-07-29 15:58:53 +02:00
tools Adds a meta on top of every generated class to hide 'Edit on Github' link 2019-07-29 15:26:33 +02:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile Clean up & improve makerst.py 2018-12-27 13:57:08 +01:00