Adds a new variable to the fragment shader to specify the vertex position used when calculating lighting. |
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.. | ||
scene_forward_mobile_inc.glsl | ||
scene_forward_mobile.glsl | ||
SCsub |
Adds a new variable to the fragment shader to specify the vertex position used when calculating lighting. |
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.. | ||
scene_forward_mobile_inc.glsl | ||
scene_forward_mobile.glsl | ||
SCsub |