godot/platform/android/export
Fredia Huya-Kouadio 136b7f9c52
Preserve the output from the gradle build command
Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
..
export.cpp Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME` as the former is deprecated. 2023-11-01 15:50:10 -07:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Preserve the output from the gradle build command 2023-11-12 12:07:04 +01:00
export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Add export setting to control whether to show the Godot app in the app library 2023-08-13 09:54:10 -04:00
gradle_export_util.h Clean up the XR features parameters from core 2023-07-18 19:14:53 +02:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
run_icon.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00