godot/scene/animation
Rémi Verschelde a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
..
SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
animation_blend_space_1d.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_blend_space_1d.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_blend_space_2d.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_blend_space_2d.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_blend_tree.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_blend_tree.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_mixer.cpp AnimationMixer: Validate ObjectID before blend in case the object was freed 2023-11-28 12:27:23 +01:00
animation_mixer.h Perform safe copies in AnimatedValuesBackup::get_cache_copy() 2023-11-24 11:38:59 +01:00
animation_node_state_machine.cpp Fix GroupedStateMachine reset 2023-09-30 10:37:46 +09:00
animation_node_state_machine.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_player.compat.inc Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_player.cpp Check the seek process immediately after playback as a special case 2023-11-26 07:32:34 +09:00
animation_player.h Check the seek process immediately after playback as a special case 2023-11-26 07:32:34 +09:00
animation_tree.compat.inc Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_tree.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_tree.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
easing_equations.h Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
root_motion_view.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
root_motion_view.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
tween.cpp Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
tween.h Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00