godot/scene
Rémi Verschelde fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
..
2d Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
3d New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
animation Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
gui Fixed crash executing TextEdit.new().set_draw_control_chars(true) 2021-08-16 12:36:14 +02:00
main Merge pull request #50147 from aaronfranke/disable-node3d 2021-08-14 11:59:06 +02:00
resources Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED 2021-08-16 15:37:17 +02:00
register_scene_types.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00