wip
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a2b1b7b726
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85d462da96
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@ -1,6 +1,7 @@
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use std::cmp::{max, Ordering, Reverse};
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use std::collections::BinaryHeap;
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use std::collections::HashSet;
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use std::ops::Range;
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#[cfg(feature = "indicatif")]
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use std::sync::atomic::{self, AtomicUsize};
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@ -280,75 +281,19 @@ where
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.map(|_| RwLock::new(ZeroNode::default()))
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.collect::<Vec<_>>();
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let pool = SearchPool::new(points.len());
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#[cfg(feature = "indicatif")]
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let done = AtomicUsize::new(0);
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for (layer, range) in ranges {
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let num = if layer.is_zero() { M * 2 } else { M };
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Construction {
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zero: zero.as_slice(),
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pool: SearchPool::new(points.len()),
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top,
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points: &points,
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heuristic,
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ef_construction,
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#[cfg(feature = "indicatif")]
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if let Some(bar) = &progress {
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bar.set_message(format!("Building index (layer {})", layer.0));
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}
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let end = range.end;
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nodes[range].into_iter().for_each(|(_, pid)| {
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let node = zero.as_slice()[*pid].write();
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let (mut search, mut insertion) = pool.pop();
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let point = &points.as_slice()[*pid];
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search.reset();
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search.push(PointId(0), point, &points);
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for cur in top.descend() {
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search.ef = if cur <= layer { ef_construction } else { 1 };
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match cur > layer {
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true => {
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search.search(point, layers[cur.0 - 1].as_slice(), &points, num);
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search.cull();
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}
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false => {
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search.search(point, zero.as_slice(), &points, num);
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break;
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}
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}
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}
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insertion.ef = ef_construction;
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insert(
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*pid,
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node,
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&mut insertion,
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&mut search,
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&zero,
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&points,
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&heuristic,
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);
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#[cfg(feature = "indicatif")]
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if let Some(bar) = &progress {
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let value = done.fetch_add(1, atomic::Ordering::Relaxed);
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if value % 1000 == 0 {
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bar.set_position(value as u64);
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}
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}
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pool.push((search, insertion));
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});
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// For layers above the zero layer, make a copy of the current state of the zero layer
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// with `nearest` truncated to `M` elements.
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if !layer.is_zero() {
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let upper = (&zero[..end])
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.into_iter()
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.map(|zero| UpperNode::from_zero(&zero.read()))
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.collect();
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layers[layer.0 - 1] = upper;
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}
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}
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#[cfg(feature = "indicatif")]
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if let Some(bar) = progress {
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bar.finish();
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progress,
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#[cfg(feature = "indicatif")]
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done: AtomicUsize::new(0),
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}
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.build(nodes, ranges.into_iter(), &mut layers);
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(
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Self {
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@ -407,77 +352,164 @@ where
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}
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}
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/// Insert new node in the zero layer
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///
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/// * `new`: the `PointId` for the new node
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/// * `insertion`: a `Search` for shrinking a neighbor set (only used with heuristic neighbor selection)
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/// * `search`: the result for searching potential neighbors for the new node
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/// * `layer` contains all the nodes at the current layer
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/// * `points` is a slice of all the points in the index
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///
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/// Creates the new node, initializing its `nearest` array and updates the nearest neighbors
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/// for the new node's neighbors if necessary before appending the new node to the layer.
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fn insert<P: Point>(
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new: PointId,
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mut node: parking_lot::RwLockWriteGuard<ZeroNode>,
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insertion: &mut Search,
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search: &mut Search,
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layer: &[RwLock<ZeroNode>],
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points: &[P],
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heuristic: &Option<Heuristic>,
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) {
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let found = match heuristic {
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None => {
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let candidates = search.select_simple();
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&candidates[..Ord::min(candidates.len(), M * 2)]
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struct Construction<'a, P: Point> {
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zero: &'a [RwLock<ZeroNode>],
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pool: SearchPool,
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top: LayerId,
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points: &'a [P],
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heuristic: Option<Heuristic>,
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ef_construction: usize,
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#[cfg(feature = "indicatif")]
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progress: Option<ProgressBar>,
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#[cfg(feature = "indicatif")]
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done: AtomicUsize,
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}
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impl<'a, P: Point> Construction<'a, P> {
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fn build(
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&self,
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nodes: Vec<(LayerId, PointId)>,
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ranges: impl Iterator<Item = (LayerId, Range<usize>)>,
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layers: &mut [Vec<UpperNode>],
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) {
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for (layer, range) in ranges {
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#[cfg(feature = "indicatif")]
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if let Some(bar) = &self.progress {
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bar.set_message(format!("Building index (layer {})", layer.0));
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}
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let end = range.end;
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nodes[range].into_iter().for_each(|(_, pid)| {
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let node = self.zero[*pid].write();
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self.insert(*pid, node, layer, &layers);
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});
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// For layers above the zero layer, make a copy of the current state of the zero layer
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// with `nearest` truncated to `M` elements.
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if !layer.is_zero() {
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let upper = (&self.zero[..end])
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.into_iter()
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.map(|zero| UpperNode::from_zero(&zero.read()))
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.collect();
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layers[layer.0 - 1] = upper;
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}
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}
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Some(heuristic) => search.select_heuristic(&points[new], layer, points, *heuristic),
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};
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// Just make sure the candidates are all unique
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debug_assert_eq!(
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found.len(),
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found.iter().map(|c| c.pid).collect::<HashSet<_>>().len()
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);
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for (i, candidate) in found.iter().enumerate() {
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// `candidate` here is the new node's neighbor
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let &Candidate { distance, pid } = candidate;
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if let Some(heuristic) = heuristic {
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let found = insertion.add_neighbor_heuristic(
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new,
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layer.nearest_iter(pid),
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layer,
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&points[pid],
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points,
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*heuristic,
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);
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layer[pid]
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.write()
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.rewrite(found.iter().map(|candidate| candidate.pid));
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node.set(i, pid);
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} else {
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// Find the correct index to insert at to keep the neighbor's neighbors sorted
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let old = &points[pid];
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let idx = layer[pid]
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.read()
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.binary_search_by(|third| {
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// `third` here is one of the neighbors of the new node's neighbor.
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let third = match third {
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pid if pid.is_valid() => *pid,
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// if `third` is `None`, our new `node` is always "closer"
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_ => return Ordering::Greater,
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};
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distance.cmp(&old.distance(&points[third]).into())
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})
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.unwrap_or_else(|e| e);
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layer[pid].write().insert(idx, new);
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node.set(i, pid);
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#[cfg(feature = "indicatif")]
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if let Some(bar) = &self.progress {
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bar.finish();
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}
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}
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/// Insert new node in the zero layer
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///
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/// * `new`: the `PointId` for the new node
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/// * `insertion`: a `Search` for shrinking a neighbor set (only used with heuristic neighbor selection)
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/// * `search`: the result for searching potential neighbors for the new node
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/// * `layer` contains all the nodes at the current layer
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/// * `points` is a slice of all the points in the index
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///
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/// Creates the new node, initializing its `nearest` array and updates the nearest neighbors
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/// for the new node's neighbors if necessary before appending the new node to the layer.
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#[inline(always)]
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fn insert(
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&self,
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new: PointId,
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mut node: parking_lot::RwLockWriteGuard<ZeroNode>,
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layer: LayerId,
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layers: &[Vec<UpperNode>],
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) {
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let (mut search, mut insertion) = self.pool.pop();
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insertion.ef = self.ef_construction;
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let point = &self.points[new];
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search.reset();
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search.push(PointId(0), point, &self.points);
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let num = if layer.is_zero() { M * 2 } else { M };
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for cur in self.top.descend() {
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search.ef = if cur <= layer {
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self.ef_construction
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} else {
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1
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};
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match cur > layer {
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true => {
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search.search(point, layers[cur.0 - 1].as_slice(), &self.points, num);
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search.cull();
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}
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false => {
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search.search(point, self.zero, &self.points, num);
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break;
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}
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}
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}
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let found = match self.heuristic {
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None => {
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let candidates = search.select_simple();
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&candidates[..Ord::min(candidates.len(), M * 2)]
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}
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Some(heuristic) => {
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search.select_heuristic(&self.points[new], self.zero, self.points, heuristic)
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}
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};
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// Just make sure the candidates are all unique
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debug_assert_eq!(
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found.len(),
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found.iter().map(|c| c.pid).collect::<HashSet<_>>().len()
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);
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for (i, candidate) in found.iter().enumerate() {
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// `candidate` here is the new node's neighbor
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let &Candidate { distance, pid } = candidate;
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if let Some(heuristic) = self.heuristic {
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let found = insertion.add_neighbor_heuristic(
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new,
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self.zero.nearest_iter(pid),
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self.zero,
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&self.points[pid],
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self.points,
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heuristic,
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);
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self.zero[pid]
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.write()
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.rewrite(found.iter().map(|candidate| candidate.pid));
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node.set(i, pid);
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} else {
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// Find the correct index to insert at to keep the neighbor's neighbors sorted
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let old = &self.points[pid];
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let idx = self.zero[pid]
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.read()
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.binary_search_by(|third| {
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// `third` here is one of the neighbors of the new node's neighbor.
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let third = match third {
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pid if pid.is_valid() => *pid,
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// if `third` is `None`, our new `node` is always "closer"
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_ => return Ordering::Greater,
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};
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distance.cmp(&old.distance(&self.points[third]).into())
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})
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.unwrap_or_else(|e| e);
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self.zero[pid].write().insert(idx, new);
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node.set(i, pid);
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}
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}
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#[cfg(feature = "indicatif")]
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if let Some(bar) = &self.progress {
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let value = self.done.fetch_add(1, atomic::Ordering::Relaxed);
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if value % 1000 == 0 {
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bar.set_position(value as u64);
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}
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}
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self.pool.push((search, insertion));
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}
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}
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struct SearchPool {
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