Fix up an outdated comment
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@ -231,7 +231,7 @@ where
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ranges.push((LayerId(num_layers - i - 1), max(start, 1)..cumulative));
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ranges.push((LayerId(num_layers - i - 1), max(start, 1)..cumulative));
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}
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}
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// Insert the first point so that we have an enter point to start searches with.
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// Initialize data for layers
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let mut layers = vec![vec![]; top.0];
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let mut layers = vec![vec![]; top.0];
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let zero = points
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let zero = points
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