Apply suggestions for clippy 1.68
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@ -10,7 +10,6 @@ benchmark_group!(benches, build_heuristic);
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fn build_heuristic(bench: &mut Bencher) {
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fn build_heuristic(bench: &mut Bencher) {
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let mut rng = StdRng::seed_from_u64(SEED);
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let mut rng = StdRng::seed_from_u64(SEED);
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let points = (0..1024)
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let points = (0..1024)
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.into_iter()
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.map(|_| Point(rng.gen(), rng.gen()))
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.map(|_| Point(rng.gen(), rng.gen()))
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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@ -10,7 +10,6 @@ use instant_distance::{Builder, Point as _, Search};
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#[allow(clippy::float_cmp, clippy::approx_constant)]
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#[allow(clippy::float_cmp, clippy::approx_constant)]
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fn map() {
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fn map() {
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let points = (0..5)
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let points = (0..5)
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.into_iter()
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.map(|i| Point(i as f32, i as f32))
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.map(|i| Point(i as f32, i as f32))
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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let values = vec!["zero", "one", "two", "three", "four"];
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let values = vec!["zero", "one", "two", "three", "four"];
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@ -57,7 +56,6 @@ fn randomized(builder: Builder) -> (u64, usize) {
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let seed = ThreadRng::default().gen::<u64>();
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let seed = ThreadRng::default().gen::<u64>();
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let mut rng = StdRng::seed_from_u64(seed);
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let mut rng = StdRng::seed_from_u64(seed);
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let points = (0..1024)
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let points = (0..1024)
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.into_iter()
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.map(|_| Point(rng.gen(), rng.gen()))
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.map(|_| Point(rng.gen(), rng.gen()))
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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