use bencher::{benchmark_group, benchmark_main, Bencher}; use rand::rngs::{StdRng, ThreadRng}; use rand::{Rng, SeedableRng}; use instant_distance::Builder; benchmark_main!(benches); benchmark_group!(benches, build_heuristic); fn build_heuristic(bench: &mut Bencher) { let seed = ThreadRng::default().gen::(); let mut rng = StdRng::seed_from_u64(seed); let points = (0..1024) .into_iter() .map(|_| Point(rng.gen(), rng.gen())) .collect::>(); bench.iter(|| Builder::default().seed(seed).build(&points)) } /* fn randomized(builder: Builder) -> (u64, usize) { let query = Point(rng.gen(), rng.gen()); let mut nearest = Vec::with_capacity(256); for (i, p) in points.iter().enumerate() { nearest.push((OrderedFloat::from(query.distance(p)), i)); if nearest.len() >= 200 { nearest.sort_unstable(); nearest.truncate(100); } } let mut search = Search::default(); let mut results = vec![PointId::default(); 100]; let found = hnsw.search(&query, &mut results, &mut search); assert_eq!(found, 100); nearest.sort_unstable(); nearest.truncate(100); let forced = nearest .iter() .map(|(_, i)| pids[*i]) .collect::>(); let found = results.into_iter().take(found).collect::>(); (seed, forced.intersection(&found).count()) } */ #[derive(Clone, Copy, Debug)] struct Point(f32, f32); impl instant_distance::Point for Point { fn distance(&self, other: &Self) -> f32 { // Euclidean distance metric ((self.0 - other.0).powi(2) + (self.1 - other.1).powi(2)).sqrt() } }