Fix ld MIN_SDK for simulator targets
ld complains about mixing device and simulator objects in the tvOS target. Reason is that "tvos_version_min" seems to imply a device target, whereas simulator must use "tvos_simulator_version_min" instead. The stupid part of it is that ld displays a warning in iOS: ld: warning: URGENT: -ios_version_min is invalid for architecture x86/x86_64, inferring -ios_simulator_version_min. This will be an error in the future. whereas stops abruptly in tvOS: ld: building for tvOS, but linking in object file built for tvOS Simulator, file 'obj/a_d2i_fp.o' for architecture x86_64 ld should stop and avoid any poorly explained nonsense.
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@ -62,10 +62,14 @@ if [ $FWTYPE == "dynamic" ]; then
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CROSS_SDK="${PLATFORM}${SDKVERSION}.sdk"
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SDK="${CROSS_TOP}/SDKs/${CROSS_SDK}"
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if [[ $PLATFORM == "AppleTV"* ]]; then
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if [[ $PLATFORM == AppleTVSimulator* ]]; then
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MIN_SDK="-tvos_simulator_version_min 9.0"
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elif [[ $PLATFORM == AppleTV* ]]; then
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MIN_SDK="-tvos_version_min 9.0"
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elif [[ $PLATFORM == MacOSX* ]]; then
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MIN_SDK="-macosx_version_min 10.11"
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elif [[ $PLATFORM == iPhoneSimulator* ]]; then
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MIN_SDK="-ios_simulator_version_min 8.0"
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else
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MIN_SDK="-ios_version_min 8.0"
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fi
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