// // LockableView.swift // Passepartout // // Created by Davide De Rosa on 3/20/23. // Copyright (c) 2023 Davide De Rosa. All rights reserved. // // https://github.com/passepartoutvpn // // This file is part of Passepartout. // // Passepartout is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Passepartout is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Passepartout. If not, see . // import SwiftUI struct LockableView: View { @Binding var locksInBackground: Bool let content: () -> Content let lockedContent: () -> LockedContent let unlockBlock: () async -> Bool @Environment(\.scenePhase) private var scenePhase @ObservedObject private var lock: Lock = .shared @Binding private var state: Lock.State init( locksInBackground: Binding, content: @escaping () -> Content, lockedContent: @escaping () -> LockedContent, unlockBlock: @escaping () async -> Bool ) { _locksInBackground = locksInBackground self.content = content self.lockedContent = lockedContent self.unlockBlock = unlockBlock _state = .init { Lock.shared.state } set: { Lock.shared.state = $0 } } var body: some View { ZStack { content() if locksInBackground && state != .none { lockedContent() } }.onChange(of: scenePhase, perform: onScenePhase) } } // MARK: - private final class Lock: ObservableObject { enum State { case none case covered case locked } static let shared = Lock() @Published var state: State = .locked private init() { } } // MARK: - private extension LockableView { func onScenePhase(_ scenePhase: ScenePhase) { switch scenePhase { case .active: unlockIfNeeded() case .inactive: if state == .none { state = .covered } case .background: lockIfNeeded() default: break } } func lockIfNeeded() { guard locksInBackground else { return } state = .locked } func unlockIfNeeded() { guard locksInBackground else { state = .none return } switch state { case .none: break case .covered: state = .none case .locked: Task { @MainActor in guard await unlockBlock() else { return } state = .none } } } }